Compare the use of participants, the measures, tests, and research designs, and the limitations in these three sources: “Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive effect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature” by Craig Anderson and Brad J. Bushman, “Let the Games Begin: The Relationship between Video Gaming and Entrepreneurial Mindsets” by Kraus et al, and “The Effects of an Action Video Game on Visual and Affective Information Processing” by Bailey and West
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